A racing game made for phones — portrait grip, landscape grid

RACE BORNE

Short, loud races you can finish at a bus stop, and a garage deep enough to keep you there.

  • Street & circuit
  • Live grids
  • Deep garage

A racing game that respects the five minutes you gave it

RACE BORNE is built around one honest fact about playing on a phone: you are rarely sitting down for an hour. So the unit of the game is the event, not the session. Three to five minutes, a start light, a handful of corners that matter, a finish line. You can put the phone away after one and lose nothing.

That shape decides everything else. Tracks are written so the overtake happens somewhere you can see it coming — a braking zone into a harbour hairpin, a long dawn straight where the slipstream finally pays. Handling sits between arcade and simulation: the car rotates when you lift, the rear steps out if you are greedy with the throttle, and nothing about that needs a steering wheel to read. Two thumbs, one braking point, and the lap tells you immediately whether you got it right.

Underneath the quick decision there is a long one. Win and the car changes. Lose and you learn where. The career keeps count, the garage keeps the parts, and the next machine is always visible one tier above the one you are driving.

How the game is put together

Events, not marathons

Sprints, circuit heats and point-to-point runs that start fast and end before your attention does. No warm-up lap, no menu maze between races.

A garage that changes the lap time

Gearing, tyre compound, brake balance, weight. Upgrades are choices with a cost — longer gears buy you the straight and take away the hairpin.

Live grids against other drivers

Multiplayer races against real players, sorted by what your car can actually do, so the field beside you is close enough to fight.

A career that goes somewhere

Campaign seasons with rising classes. Each one ends with a machine you did not have access to when it started.

Daily challenges worth opening the app for

A fresh objective each day — a corner to nail, a rival to beat, a clean lap to hold — paying parts and credits into the garage.

Liveries that are yours

Layered paint, decals and plates on every unlockable car, visible on the grid when you line up against someone else.

Ways to race

Four modes, one garage behind all of them — anything you win in one carries into the rest.

Career Season

The campaign spine: classes that climb, rivals that come back, and a car waiting at the end of each tier.

  • Season of sprints and circuit heats
  • Class promotions
  • Unlockable vehicles per tier
  • Rival duels
Most raced

Ladder Races

Live multiplayer against other players, matched on car class so the fight is in the corners and not in the spec sheet.

  • Real opponents on the grid
  • Class-matched fields
  • Ladder standings
  • Your livery on show

Daily Runs

A new objective every day, built to be finished in one go and to pay straight into the workshop.

  • One fresh challenge daily
  • Parts and credit rewards
  • Streak bonuses
  • Short by design

Time Attack

Empty track, your ghost, one tenth at a time. The mode where tuning decisions stop being theory.

  • Ghost of your best lap
  • Sector splits
  • Any unlocked car
  • Setup comparison

Modes and contents are what the current build is being tested with and may change before release.

The part most racing games skip

Customisation in RACE BORNE is not a paint menu bolted to the side of the game. The workshop is where the next race is decided, and the trade-offs are deliberately visible: every part you fit shows what it gives and what it takes.

Unlockable vehicles arrive the same way: not as a wall, but as the thing you were already driving towards. Finish the class, take the car, start rebuilding it. The loop is simple enough to explain in one line and stubborn enough to keep you in the garage at midnight working out why you lose two tenths in sector three.

From the test grid

★★★★★
I play it on the train. Two events, done, phone away. The braking feels right on a touchscreen, which I did not expect.
Marek
★★★★★
The garage is the reason I stayed. Changed the gearing for the harbour track and actually found half a second.
Ayesha
★★★★☆
Ladder races put me against people driving the same class, so the races are tight. I would like more tracks, and I am told more are coming.
Dan
★★★★★
Daily run takes three minutes and pays parts. It is the one notification I do not turn off.
Lucia

Ask for a place on the grid

Access to the current build goes out in waves. Leave a name and an email and the studio will come back to you.

  • Someone from the RACE BORNE team reads and answers every request by email.
  • First reply asks one thing: which phone you race on.
  • Invites go out in waves as each build is opened up — you keep your place in the queue.